Hunters
Embark on an action-packed RPG journey where skill and strategy define your survival.
Features
Exploration & Progression, Weapon Rarity System, Resource Management
Features
Exploration & Progression, Weapon Rarity System, Resource Management
Features
Exploration & Progression, Weapon Rarity System, Resource Management
Tools
Unreal Engine 5, C++, Visual Studio
Tools
Unreal Engine 5, C++, Visual Studio
Tools
Unreal Engine 5, C++, Visual Studio
Platform
Windows
Platform
Windows
Platform
Windows
Timeline
1 month
Timeline
1 month
Timeline
1 month
Build in unreal engine 5.
Weapons include swords and categorized loot (Rare, Legendary, Epic), making gear collection meaningful.
Coin collection across multiple levels incentivizes exploration and engagement.
Enemies move towards players and attack, ensuring constant combat interaction.
Simple health pickups allow players to recover and stay in the fight longer.
Stamina decreases while sprinting, adding a resource management element to movement.
Floating platforms and switch mechanics introduce diverse gameplay challenges.
A properly set HUD and advanced pause menu ensure smooth UI/UX.
Weapon rarity system (Rare, Legendary, Epic) adds prestige and motivation for progression.
Advanced animation techniques (FABRIK, Rotate Root Bone, Blend Between Poses, Layered Blend) enhance fluid combat and movement.
Build in unreal engine 5.
Weapons include swords and categorized loot (Rare, Legendary, Epic), making gear collection meaningful.
Coin collection across multiple levels incentivizes exploration and engagement.
Enemies move towards players and attack, ensuring constant combat interaction.
Simple health pickups allow players to recover and stay in the fight longer.
Stamina decreases while sprinting, adding a resource management element to movement.
Floating platforms and switch mechanics introduce diverse gameplay challenges.
A properly set HUD and advanced pause menu ensure smooth UI/UX.
Weapon rarity system (Rare, Legendary, Epic) adds prestige and motivation for progression.
Advanced animation techniques (FABRIK, Rotate Root Bone, Blend Between Poses, Layered Blend) enhance fluid combat and movement.
Build in unreal engine 5.
Weapons include swords and categorized loot (Rare, Legendary, Epic), making gear collection meaningful.
Coin collection across multiple levels incentivizes exploration and engagement.
Enemies move towards players and attack, ensuring constant combat interaction.
Simple health pickups allow players to recover and stay in the fight longer.
Stamina decreases while sprinting, adding a resource management element to movement.
Floating platforms and switch mechanics introduce diverse gameplay challenges.
A properly set HUD and advanced pause menu ensure smooth UI/UX.
Weapon rarity system (Rare, Legendary, Epic) adds prestige and motivation for progression.
Advanced animation techniques (FABRIK, Rotate Root Bone, Blend Between Poses, Layered Blend) enhance fluid combat and movement.




Reach out anytime
Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!
Reach out anytime
Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!
Reach out anytime
Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!