Hunters

Embark on an action-packed RPG journey where skill and strategy define your survival.

Features

Exploration & Progression, Weapon Rarity System, Resource Management

Features

Exploration & Progression, Weapon Rarity System, Resource Management

Features

Exploration & Progression, Weapon Rarity System, Resource Management

Tools

Unreal Engine 5, C++, Visual Studio

Tools

Unreal Engine 5, C++, Visual Studio

Tools

Unreal Engine 5, C++, Visual Studio

Platform

Windows

Platform

Windows

Platform

Windows

Timeline

1 month

Timeline

1 month

Timeline

1 month

Build in unreal engine 5.

  • Weapons include swords and categorized loot (Rare, Legendary, Epic), making gear collection meaningful.

  • Coin collection across multiple levels incentivizes exploration and engagement.

  • Enemies move towards players and attack, ensuring constant combat interaction.

  • Simple health pickups allow players to recover and stay in the fight longer.

  • Stamina decreases while sprinting, adding a resource management element to movement.

  • Floating platforms and switch mechanics introduce diverse gameplay challenges.

  • A properly set HUD and advanced pause menu ensure smooth UI/UX.

  • Weapon rarity system (Rare, Legendary, Epic) adds prestige and motivation for progression.

  • Advanced animation techniques (FABRIK, Rotate Root Bone, Blend Between Poses, Layered Blend) enhance fluid combat and movement.

Build in unreal engine 5.

  • Weapons include swords and categorized loot (Rare, Legendary, Epic), making gear collection meaningful.

  • Coin collection across multiple levels incentivizes exploration and engagement.

  • Enemies move towards players and attack, ensuring constant combat interaction.

  • Simple health pickups allow players to recover and stay in the fight longer.

  • Stamina decreases while sprinting, adding a resource management element to movement.

  • Floating platforms and switch mechanics introduce diverse gameplay challenges.

  • A properly set HUD and advanced pause menu ensure smooth UI/UX.

  • Weapon rarity system (Rare, Legendary, Epic) adds prestige and motivation for progression.

  • Advanced animation techniques (FABRIK, Rotate Root Bone, Blend Between Poses, Layered Blend) enhance fluid combat and movement.

Build in unreal engine 5.

  • Weapons include swords and categorized loot (Rare, Legendary, Epic), making gear collection meaningful.

  • Coin collection across multiple levels incentivizes exploration and engagement.

  • Enemies move towards players and attack, ensuring constant combat interaction.

  • Simple health pickups allow players to recover and stay in the fight longer.

  • Stamina decreases while sprinting, adding a resource management element to movement.

  • Floating platforms and switch mechanics introduce diverse gameplay challenges.

  • A properly set HUD and advanced pause menu ensure smooth UI/UX.

  • Weapon rarity system (Rare, Legendary, Epic) adds prestige and motivation for progression.

  • Advanced animation techniques (FABRIK, Rotate Root Bone, Blend Between Poses, Layered Blend) enhance fluid combat and movement.

project pic
project pic

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

© 2025 Rahul Vallecha

© 2025 Rahul Vallecha

© 2025 Rahul Vallecha