Shooter Game
This is a survival shooter game where you have to kill zombies and survive as long as you can.
Features
Varied Arsenal & Buffs, Dynamic Supply Drops
Features
Varied Arsenal & Buffs, Dynamic Supply Drops
Features
Varied Arsenal & Buffs, Dynamic Supply Drops
Tools
Unreal Engine 5, C++, Visual Studio
Tools
Unreal Engine 5, C++, Visual Studio
Tools
Unreal Engine 5, C++, Visual Studio
Platform
Windows
Platform
Windows
Platform
Windows
Timeline
2 months
Timeline
2 months
Timeline
2 months
Built in Unreal Engine 5, this game delivers intense action, strategic combat, and fluid animations for an immersive experience.
Fully custom enemy AI with behavior trees and blackboard classes ensures unique and challenging encounters.
Various buffs (Jump, Heal, Rapid Fire, Lightning Speed) and different weapon classes (Assault Rifles, Rocket Launchers, Snipers, etc.) keep gameplay engaging.
A supply drop system forces players to strategize around random weapon, ammo, and buff pickups.
Diverse zombie types (Mutant, Parasite, Warzombie, Normiezombie) each with unique health and damage, preventing repetitive encounters.
Custom HUD class using
TSubclassOf
organizes all user widgets for seamless UI/UX.Kill tracking and ammo counters ensure players stay aware of their dominance.
Fully animated characters with advanced motion, turn-in animations, and crouch behaviors refine movement and combat fluidity.
Animations sourced from Lyra Starter Game are reworked for smooth turns and crouch movements, improving upon existing systems.
A pause menu with adjustable settings (Anti-Aliasing, Post-Processing, Sensitivity, Shadows) ensures long-term replayability.
Advanced animation properties like FABRIK, Rotate Root Bone, Blend Between Poses, Layered Blend provide a highly adaptive and fluid movement system.
Built in Unreal Engine 5, this game delivers intense action, strategic combat, and fluid animations for an immersive experience.
Fully custom enemy AI with behavior trees and blackboard classes ensures unique and challenging encounters.
Various buffs (Jump, Heal, Rapid Fire, Lightning Speed) and different weapon classes (Assault Rifles, Rocket Launchers, Snipers, etc.) keep gameplay engaging.
A supply drop system forces players to strategize around random weapon, ammo, and buff pickups.
Diverse zombie types (Mutant, Parasite, Warzombie, Normiezombie) each with unique health and damage, preventing repetitive encounters.
Custom HUD class using
TSubclassOf
organizes all user widgets for seamless UI/UX.Kill tracking and ammo counters ensure players stay aware of their dominance.
Fully animated characters with advanced motion, turn-in animations, and crouch behaviors refine movement and combat fluidity.
Animations sourced from Lyra Starter Game are reworked for smooth turns and crouch movements, improving upon existing systems.
A pause menu with adjustable settings (Anti-Aliasing, Post-Processing, Sensitivity, Shadows) ensures long-term replayability.
Advanced animation properties like FABRIK, Rotate Root Bone, Blend Between Poses, Layered Blend provide a highly adaptive and fluid movement system.
Built in Unreal Engine 5, this game delivers intense action, strategic combat, and fluid animations for an immersive experience.
Fully custom enemy AI with behavior trees and blackboard classes ensures unique and challenging encounters.
Various buffs (Jump, Heal, Rapid Fire, Lightning Speed) and different weapon classes (Assault Rifles, Rocket Launchers, Snipers, etc.) keep gameplay engaging.
A supply drop system forces players to strategize around random weapon, ammo, and buff pickups.
Diverse zombie types (Mutant, Parasite, Warzombie, Normiezombie) each with unique health and damage, preventing repetitive encounters.
Custom HUD class using
TSubclassOf
organizes all user widgets for seamless UI/UX.Kill tracking and ammo counters ensure players stay aware of their dominance.
Fully animated characters with advanced motion, turn-in animations, and crouch behaviors refine movement and combat fluidity.
Animations sourced from Lyra Starter Game are reworked for smooth turns and crouch movements, improving upon existing systems.
A pause menu with adjustable settings (Anti-Aliasing, Post-Processing, Sensitivity, Shadows) ensures long-term replayability.
Advanced animation properties like FABRIK, Rotate Root Bone, Blend Between Poses, Layered Blend provide a highly adaptive and fluid movement system.




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Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!
Reach out anytime
Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!
Reach out anytime
Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!