Lost Sanctum
Lost Sanctum is action RPG game made with unreal engine 5.4.4 using gameplay ability system.
Features
Gameplay Ability System, Engaging Combat
Features
Gameplay Ability System, Engaging Combat
Features
Gameplay Ability System, Engaging Combat
Tools
Unreal Engine 5, C++, Rider
Tools
Unreal Engine 5, C++, Rider
Tools
Unreal Engine 5, C++, Rider
Platform
Windows
Platform
Windows
Platform
Windows
Timeline
2 months
Timeline
2 months
Timeline
2 months
Built in Unreal Engine 5.4.4 using the Gameplay Ability System (GAS) for managing abilities, effects, and attributes.
Developed primarily in C++, with minimal use of Blueprints.
Extensive use of parent-child class relationships (inheritance and polymorphism) to design reusable and modular systems.
Core Gameplay Mechanics
Dynamic Combat Mechanics: Engage in intense battles with AI-powered enemies using the AI Perception System and EQS (Environment Query System) for smarter, more challenging encounters.
Boss Battles: Unique bosses that can block your abilities and unleash devastating ultimate attacks.
Progression and Exploration: Level up to unlock portals for boss fights, boost attack power, and increase health.
Abilities and Resources: Utilize mana for powerful abilities, including ultimate, while managing health, stamina, and experience displayed through intuitive progress bars.
Immersive Feedback: Experience camera shakes, gamepad rumble, and seamless switching between keyboard and gamepad.
Sound Design: Powered by Meta Sounds and sound classes, delivering dynamic music that reacts to gameplay and elevates the intensity of boss fights.
Complex Main Menu UI: Save and load custom audio and graphics settings using Common UI for a tailored experience.
Paragon Assets: High-quality visuals and animations bring the characters and environments to life.
Built in Unreal Engine 5.4.4 using the Gameplay Ability System (GAS) for managing abilities, effects, and attributes.
Developed primarily in C++, with minimal use of Blueprints.
Extensive use of parent-child class relationships (inheritance and polymorphism) to design reusable and modular systems.
Core Gameplay Mechanics
Dynamic Combat Mechanics: Engage in intense battles with AI-powered enemies using the AI Perception System and EQS (Environment Query System) for smarter, more challenging encounters.
Boss Battles: Unique bosses that can block your abilities and unleash devastating ultimate attacks.
Progression and Exploration: Level up to unlock portals for boss fights, boost attack power, and increase health.
Abilities and Resources: Utilize mana for powerful abilities, including ultimate, while managing health, stamina, and experience displayed through intuitive progress bars.
Immersive Feedback: Experience camera shakes, gamepad rumble, and seamless switching between keyboard and gamepad.
Sound Design: Powered by Meta Sounds and sound classes, delivering dynamic music that reacts to gameplay and elevates the intensity of boss fights.
Complex Main Menu UI: Save and load custom audio and graphics settings using Common UI for a tailored experience.
Paragon Assets: High-quality visuals and animations bring the characters and environments to life.
Built in Unreal Engine 5.4.4 using the Gameplay Ability System (GAS) for managing abilities, effects, and attributes.
Developed primarily in C++, with minimal use of Blueprints.
Extensive use of parent-child class relationships (inheritance and polymorphism) to design reusable and modular systems.
Core Gameplay Mechanics
Dynamic Combat Mechanics: Engage in intense battles with AI-powered enemies using the AI Perception System and EQS (Environment Query System) for smarter, more challenging encounters.
Boss Battles: Unique bosses that can block your abilities and unleash devastating ultimate attacks.
Progression and Exploration: Level up to unlock portals for boss fights, boost attack power, and increase health.
Abilities and Resources: Utilize mana for powerful abilities, including ultimate, while managing health, stamina, and experience displayed through intuitive progress bars.
Immersive Feedback: Experience camera shakes, gamepad rumble, and seamless switching between keyboard and gamepad.
Sound Design: Powered by Meta Sounds and sound classes, delivering dynamic music that reacts to gameplay and elevates the intensity of boss fights.
Complex Main Menu UI: Save and load custom audio and graphics settings using Common UI for a tailored experience.
Paragon Assets: High-quality visuals and animations bring the characters and environments to life.




Projects
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Other Projects
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Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!
Reach out anytime
Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!
Reach out anytime
Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!