Lost Sanctum
Lost Sanctum is action RPG game made with unreal engine 5.4.4 using gameplay ability system.
Features
Gameplay Ability System, Engaging Combat
Tools
Unreal Engine 5, C++, Rider
Platform
Windows
Timeline
2 months
Built in Unreal Engine 5.4.4 using the Gameplay Ability System (GAS) for managing abilities, effects, and attributes.
Developed primarily in C++, with minimal use of Blueprints.
Extensive use of parent-child class relationships (inheritance and polymorphism) to design reusable and modular systems.
Core Gameplay Mechanics
Dynamic Combat Mechanics: Engage in intense battles with AI-powered enemies using the AI Perception System and EQS (Environment Query System) for smarter, more challenging encounters.
Boss Battles: Unique bosses that can block your abilities and unleash devastating ultimate attacks.
Progression and Exploration: Level up to unlock portals for boss fights, boost attack power, and increase health.
Abilities and Resources: Utilize mana for powerful abilities, including ultimate, while managing health, stamina, and experience displayed through intuitive progress bars.
Immersive Feedback: Experience camera shakes, gamepad rumble, and seamless switching between keyboard and gamepad.
Sound Design: Powered by Meta Sounds and sound classes, delivering dynamic music that reacts to gameplay and elevates the intensity of boss fights.
Complex Main Menu UI: Save and load custom audio and graphics settings using Common UI for a tailored experience.
Paragon Assets: High-quality visuals and animations bring the characters and environments to life.




